## Friday, October 13, 2017

### Stocks and Flows

Recently I have gotten interested in stocks and flows. When combined with feedback and delays, they are revelatory. They are simple, yet their importance is only recently realized. In particular, J W Forrester founded system dynamics in the 60s. Because system dynamics is turning out to be the best hope for salvation from climate change, I feel a little guilty about applying it to my own silly projects. However, the temptation is too great, so I plan to use a dynamic system to make music. The beauty of it is, everything usually done with several different components, such as oscillators filters and sequencers, can be done with just stocks and flows in a topology. In a sense, stocks and flows are the fundamental constituents of musical instruments. Because computers are so fast, the timewheel algorithm is so efficient, and leverage of simple calculations is so great, I feel confident a corpuscular model of stocks and flows will suffice to provide sound of many different qualities. Consider a set of stocks of amounts. Rather than calculate how the amounts change as they flow from stock to stock, instead schedule fixed size corpuscles to be transferred. Large flows are modeled by frequent transfers, and small flows by infrequent transfers. Also scheduled are changes to the flow rates. To model feedback, simply make the changes to flow rates depend on stock amounts, and to model feedback delay, simply schedule the flow changes to take effect some time after their calculation. Because I am already in the middle of a project to model, display, and manipulate polytopes, I will use the polytope faces as flow gates between regions containing stock amounts at points in the regions. Thus polytopes form membranes that in general prevent flow, but have special faces that allow flow dependent on any/all stocks amounts at some prior time. Stocks, as points, reside in areas bounded by overlapping polytopes, and are fed and drained by special faces into their area.

## Tuesday, August 22, 2017

### Methodology

Aesthetics are the most important thing about a computer language. Lazy or eager, imperative or declarative, object or aspect, template or macro, strong or weak, none matter as much as pleasant to the eye and mind. Assembly had equilength lines. Lisp was conceptually simple, but impossible to look at. C had logical sounding key words, like if, for, goto. C++ had good salesmanship. Haskell has significant indentation. But to properly take advantage of this most crucial feature of Haskell, one must use single space indentation, and only when absolutely necessary. Also, keep lines and identifiers short. Except after >>=, use one character identifiers near the end of the alphabet for lambda arguments, and except for clarity, use one character identifiers near the start of the alphabet for named function arguments. Name lemma functions the same as the main function, except with a single capital letter suffix. Use let instead of where, unless the variable is used in guards or multiple branches. Except to break a rule, never use do notation. Freely pass IO arguments to functions other than >>= and >>. Use <$> and <*> sparingly. Get to the let as soon as possible in IO functions.

## Friday, April 7, 2017

### Sculpting Polytopes

Sculpt displays a polytope, and in interactive mode, the left mouse button (de)selects pierce point(s), changing mode deselects pierce point(s), and the right mouse button switches modes with a menu. Mouse modes are rotation about the pierce point, translation of the pierce point, and rotating about the focal point. Roller button modes are rotation about the pierce point line of sight, scaling from the pierce point, driving forward to and back from the pierce point. Moving the operating system window also translates, so the model appears fixed behind the screen. Mouse and roller button modes are a matrix of submodes of transform mode. Nontransform modes are random refinement through the pierce point with roller button controlled cursor warp, additive sculpting above the pierce point, subtractive sculpting under the pierce point, and pinning two pierce points and moving a third pierce point by mouse and roller button.

Directory .script, or the -d directory, has numeric, space, embedding, and polytope representations saved, timestamped, classified by backlink automatically, and named manually. And .script, or the -d directory, has configurations such as light color and direction, picture plane position and directions, focal length, window position and size, and refine warp.

Option -i starts interactive mode, -e "script" loads a metric expression to periodically display heuristic animation, -d "dir" changes directory, -n "dir" initializes new directory with current state, -r randomizes the lighting -o "file" saves format by extension, -f "file" loads format by extension, -l "shape" replaces current by builtin shape, -t "ident" changes current by timestamp or name. Options are processed in order, so interactive sessions, animations, directory changes, initializations, loads, and saves can occur in any order. If .script or -d directory does not exist or is empty, it is created with regular tetrahedron, random lighting, and window centered on screen. It is an error for -n directory to exist, for -f file to not exist, or for -o file to exist. Errors are recoverable because directories contain history, and error messages contain instructions on how to recover.

The look and feel of sculpt is turn based. Even metric driven animation only updates the displayed vertices periodically. The rotations and such occur continuously through matrix multiplication, but the model remains rigid. Pin and move of plane is represented by wire frame, updating vertices and possibly faces only after action completion.

Supplemental features to sculpt include graffiti on faces, windows to other polytopes on faces, system calls and icons on faces, sockets to read-only polytopes on faces, jumping through faces to other polytopes, user authentication and kudos for various modifications to polytopes from requests through socket

## Wednesday, April 5, 2017

### Classifying Polytopes

The properties of polytopes that I chose to keep invariant are discontinuities, flatness, colinearity, and convexity. To indicate that two points on a polytope are colinear, or cohyperplanar, I collect the points into boundaries and intersections between boundaries, such that two points are coplanar iff they are in the same boundary. The discontinuities in a polytope occur only where boundaries intersect. To understand convexity, note that intersections between halfspaces are convex. Thus, if a discontinuity is concave, it consists of more than one halfspace intersection of the same intersecting boundaries. I call the halfspace intersections polyants, and specify them as maps from boundary to side. Thus, in an n dimensional space, a vertex has 2^n polyants, and an edge has 2^(n-1) polyants. If more than one polyant of a vertex has points near the vertex in the polytope, then the vertex is not convex, and similarly for edges, and so on. Note that the polytope has only the empty polyant, and the single boundaries each have two polyants. Wrt a boundary in its domain, a polyant is significant iff points in the polyant near the boundary are near points both in and not in the polytope. In fact, a two boundary polyant is significant iff one of the boundaries is significant in the section of the polytope by the other boundary. Thus, a polytope is a graph of polyants. Since a polyant is specified by boundaries and sides, and a graph is a map from polyant to set of polyant, equivalent polytopes are found by permuting the boundaries and mirroring sides across boundaries.

## Friday, March 31, 2017

### Representations

I know nothing about representation theory, but in this context, a representation is a set of tuples. A relation is a set of two element tuples, and a function is a relation in which the first element of each tuple occurs in no other tuple. You can think of a relation as a function with range elements that are sets. Thus, the result of the function is the set of second tuple elements of tuples that have the function input in the first element. You can think of multivariable functions as sets of tuples with more than two elements. In prior posts, I represented space as a matrix of sides, where row(column) indicated boundary, and column(row) indicated region. In my Haskell code, the first representation I chose was a list of lists of region sets. The position in the outer list indicated boundary, and the position in the inner list indicated side. In subsequent representations, I indicated the boundary explicitly, instead of implicitly by list position. I also used representations where the innermost sets are sets of boundaries instead of regions. Whenever I came up with a new representation, I worried whether I could convert between one and another. Now that I understand representations are just sets of tuples, I no longer worry about converting; converting is as simple as changing the order of the elements in the tuples. In future computer architectures, I predict the preferred representation will be sets of tuples. In a computer, a set of tuples could be implemented as a CAM, a content addressable memory. The challenge would be to make the CAMs in the computer completely configurable. Right now, we are limited to RAMs, random access memories, because they are relatively easy to implement. Note that even RAMs are not completely configurable, some sequences of access are more efficient than others, depending on the particular implementation.

## Wednesday, March 29, 2017

### The Choose Function

In my Haskell code, I chose to represent sets as lists. In practice, this means I have to prevent duplicates in the lists that represent sets. Just to be difficult, I also use lists for ordered pairs of same type things, or maps from index to things. If the things are of different type, then ensuring there are not duplicates is a no-brainer and they might as well be ordered, so I use tuples. This is all very mathematical, and functions resemble constructive proofs. Where computational functions differ from proofs is in which shortcuts are taken. Proofs don't care how long they take to execute. Computer functions are expected to complete in a reasonable time. I use a function called choose to document when I am deviating from the mathematical ideal to make a function more computational. Choose is defined as head; it returns the first element of the list. Choose is intended for use only on lists representing sets, but that is not the only intended restriction on its use. Choose is intended for use when any element of the set would be correct, and the choice of element changes the result of a function it is directly or indirectly used in. Where the choice would not affect the result, I use head. The reason this makes the functions using choice less mathematical and more computational is that the alternative is to return all valid results, not just one valid result. For example, my superSpace function uses choose often to simplify the computational problem, even though the simplest solution to the mathematical problem is that there are multiple solutions.

## Friday, March 24, 2017

### Regularity

Till now, I have focussed on irregular spaces and polytopes without coincidental boundaries, but spaces with missing regions have been a nagging possibility. For example, if a space is caught in the process of migrating, then the migration itself is like a sidedness space with a missing region, or an affine space with more than the dimension's worth of boundaries through a point. Parallelism is also a a form of degenerate space. Imagine a migration of a round space, where the migrating region is an outside region in a flat rotation space of the round space. Now consider embeddings of polytopes into spaces. Since an embedding is a subset of the regions in the space, one can specify the embedding as the degenerate space consisting of just the embedded regions. Restoring the degenerate space to a linear space is one to many, but each restoration is a valid embedding of the same polytope. Now note that regular polytopes contain parallel sides. Irregular and regular polytopes are both degenerate spaces; the only distinction is whether there is a partial restoration to a space missing outside regions.

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